I want to clone the player’s humanoid description, from their in-game customizable character.
But the only things I can see for “getting humanoid description” are fromUserId and that other one that gets one of the players outfits (which I assume are from the outfits tab in the roblox avatar editor?)
So, in a nutshell, how can I get the humanoid description from the players character model itself, or something?
If I recall correctly, this is the blank humanoid description?
I should probably inform you, I’m using the blank R6 Dummy rig and using it as the StarterCharacter. Is there anything I can do about this, or should I just use humanoiddescription of the player rather than use a StarterCharacter?
I think I see what you’re trying to say? Did you mean you wanted to have a customizable character in game that is loaded over their default outfit? From there you could use:
Well I’m currently using Humanoid:ApplyDescription, the problem is I can’t get the HumanoidDescription from my character model, only from my UserId. Using UserId gives me the humanoid description of my Roblox avatar, and not of the in-game character I have (the blank r6 rig).
If that’s still confusing, another way to describe my whole situation, or something similar to my situation, is
How do I get the HumanoidDescription of an NPC?
Does :GetAppliedDescription() not work for this? If it’s returning a completely blank description, it might be because that’s not it’s actual description and those accessories were added on later.
Yeah, usually that’s probably because that’s what the actual humanoid description is equivalent to since you’re using a StarterCharacter. Maybe try turning off ‘LoadCharacterAppearance’, in StarterPlayer, removing the rig, and then turning on the characters to be by default R6 and see what that yields?