Getting "image" assets owned by player

I want to find the image assets that have been created by my account.

Problem is, theres a major difference between roblox image assets and decal assets. Images can be a variation of things, for example, everytime you upload a model, it creates a new image for the thumbnail! However, most apis will not recognise the asset type of 1 which qualifies an image. It simply returns an error. Ive also tried asset scraping, but that also wont work.

ive tried using this https://inventory.roblox.com/docs#!/Inventory/get_v2_users_userId_inventory_assetTypeId but it returns an error.

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Well, the thing with roblox endpoints is you can’t actually get them from in studio, you would need to use a proxy. This pretty much means that studio would contact your server, and your server would contact the endpoint. Explaining how to set up one is a bit out of scope of this question, but just know there are many good explanations of it. Also, know that it involves either setting up a server with port forwarding or purchasing a cloud server. A good and simple explanation of the code side of the proxy can be found here. Keep in mind that tutorial is assuming you’re using node.js for the proxy.

Just a note, your command to access the api is also incorrect, this is how it is supposed to look, https://inventory.roblox.com/v2/users/{UserId}/inventory/13?limit=100. Note that the highest amount you can get is 100 decals at a time.

Edit: After further reading your question, I just wanted to say getting images from a user doesn’t really work, and the command I’ve given used 13 which is decals which should probably work for your needs.

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Actually ive been trying to find assets of the type Image or 1 which returns an error using that api.

Use itemconfiguration’s v1/creations/getassets from here, example for Image: https://itemconfiguration.roblox.com/v1/creations/get-assets?assetType=Image&limit=100. The API can also be used for getting LocalizationTableManifests or others.

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