Getting Monsters close to player

Hey everyone,

I’m having trouble spawning a monster near the player’s position with a small random offset. The issue is that the monster ends up spawning far away from the player instead of close to them as intended.

I’ve tried three different approaches so far:

The first one in which I move the model position

for i = 1, 2 do
	local cloneSlime = MiniSplitSlime:Clone()
	cloneSlime.Name = enemy.Name .. "_MiniSlime" .. i
	cloneSlime.Parent = workspace.Enemies

	local rootPart = cloneSlime:FindFirstChild("HumanoidRootPart")
	local playerCharacter = attacker.Character
	local playerRoot = playerCharacter and playerCharacter:FindFirstChild("HumanoidRootPart")
				
	if rootPart and playerRoot then
		local offset = Vector3.new(
				math.random(-3, 3),
				0,
				math.random(-3, 3)
		)

		local size = rootPart.Size
		rootPart.Size = Vector3.new(size.X, size.Y + 4, size.Z)

		cloneSlime:SetPrimaryPartCFrame(playerRoot.CFrame * CFrame.new(offset))

		print("MiniSlime spawned near player at:", rootPart.Position)
		print("Player position is:", playerRoot.Position)
	else
		warn("rootPart or playerRoot missing")
	end
				
end
			
enemy:Destroy()

The second one in which I move the HumanoidRootPart of the monster position

for i = 1, 2 do
				local cloneSlime = MiniSplitSlime:Clone()
				cloneSlime.Name = enemy.Name .. "_MiniSlime" .. i
				cloneSlime.Parent = workspace.Enemies

				local rootPart = cloneSlime:FindFirstChild("HumanoidRootPart")
				local playerCharacter = attacker.Character
				local playerRoot = playerCharacter and playerCharacter:FindFirstChild("HumanoidRootPart")
				
				if rootPart and playerRoot then
					local offset = Vector3.new(
						math.random(-3, 3),
						0,
						math.random(-3, 3)
					)

					local size = rootPart.Size
					rootPart.Size = Vector3.new(size.X, size.Y + 4, size.Z)

					rootPart.Position = playerRoot.Position

					print("MiniSlime spawned near player at:", rootPart.Position)
					print("Player position is:", playerRoot.Position)
				else
					warn("rootPart or playerRoot missing")
				end
				
			end

The third one in which I try to move the PrimaryPartCFrame()

for i = 1, 2 do
				local cloneSlime = MiniSplitSlime:Clone()
				cloneSlime.Name = enemy.Name .. "_MiniSlime" .. i
				cloneSlime.Parent = workspace.Enemies

				-- On récupère les références
				local playerCharacter = attacker and attacker.Character
				local playerRoot = playerCharacter and playerCharacter:FindFirstChild("HumanoidRootPart")

				if playerRoot and cloneSlime.PrimaryPart then
					local offset = Vector3.new(
						math.random(-3, 3),
						0,
						math.random(-3, 3)
					)

					-- Déplacement propre du modèle
					local targetCFrame = playerRoot.CFrame * CFrame.new(offset)
					cloneSlime:SetPrimaryPartCFrame(targetCFrame)

					print("MiniSlime spawned at:", cloneSlime.PrimaryPart.Position)
					print("Near player at:", playerRoot.Position)
				else
					warn("Missing PrimaryPart or PlayerRoot")
				end
			end

Use the third approach,but ensure the PrimaryPart is set correctly for the MiniSplitSlime model before calling SetPrimaryPartCFrame. Add cloneSlime.PrimaryPart = cloneSlime:FindFirstChild(“HumanoidRootPart”) after cloning

You changed the size of the root part before moving the model, which messed up its position; that’s why it spawns far away.

I kind off need to change the SetScale(0.5) because otherwise the Slimes that have been split will not shrink

Move the monster first, and then change the size if needed.

You were right man thanks for the help it solved my problem now

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