Hey everyone,
I’m having trouble spawning a monster near the player’s position with a small random offset. The issue is that the monster ends up spawning far away from the player instead of close to them as intended.
I’ve tried three different approaches so far:
The first one in which I move the model position
for i = 1, 2 do
local cloneSlime = MiniSplitSlime:Clone()
cloneSlime.Name = enemy.Name .. "_MiniSlime" .. i
cloneSlime.Parent = workspace.Enemies
local rootPart = cloneSlime:FindFirstChild("HumanoidRootPart")
local playerCharacter = attacker.Character
local playerRoot = playerCharacter and playerCharacter:FindFirstChild("HumanoidRootPart")
if rootPart and playerRoot then
local offset = Vector3.new(
math.random(-3, 3),
0,
math.random(-3, 3)
)
local size = rootPart.Size
rootPart.Size = Vector3.new(size.X, size.Y + 4, size.Z)
cloneSlime:SetPrimaryPartCFrame(playerRoot.CFrame * CFrame.new(offset))
print("MiniSlime spawned near player at:", rootPart.Position)
print("Player position is:", playerRoot.Position)
else
warn("rootPart or playerRoot missing")
end
end
enemy:Destroy()
The second one in which I move the HumanoidRootPart of the monster position
for i = 1, 2 do
local cloneSlime = MiniSplitSlime:Clone()
cloneSlime.Name = enemy.Name .. "_MiniSlime" .. i
cloneSlime.Parent = workspace.Enemies
local rootPart = cloneSlime:FindFirstChild("HumanoidRootPart")
local playerCharacter = attacker.Character
local playerRoot = playerCharacter and playerCharacter:FindFirstChild("HumanoidRootPart")
if rootPart and playerRoot then
local offset = Vector3.new(
math.random(-3, 3),
0,
math.random(-3, 3)
)
local size = rootPart.Size
rootPart.Size = Vector3.new(size.X, size.Y + 4, size.Z)
rootPart.Position = playerRoot.Position
print("MiniSlime spawned near player at:", rootPart.Position)
print("Player position is:", playerRoot.Position)
else
warn("rootPart or playerRoot missing")
end
end
The third one in which I try to move the PrimaryPartCFrame()
for i = 1, 2 do
local cloneSlime = MiniSplitSlime:Clone()
cloneSlime.Name = enemy.Name .. "_MiniSlime" .. i
cloneSlime.Parent = workspace.Enemies
-- On récupère les références
local playerCharacter = attacker and attacker.Character
local playerRoot = playerCharacter and playerCharacter:FindFirstChild("HumanoidRootPart")
if playerRoot and cloneSlime.PrimaryPart then
local offset = Vector3.new(
math.random(-3, 3),
0,
math.random(-3, 3)
)
-- Déplacement propre du modèle
local targetCFrame = playerRoot.CFrame * CFrame.new(offset)
cloneSlime:SetPrimaryPartCFrame(targetCFrame)
print("MiniSlime spawned at:", cloneSlime.PrimaryPart.Position)
print("Near player at:", playerRoot.Position)
else
warn("Missing PrimaryPart or PlayerRoot")
end
end