-
So, I decided to try and recreate Getting Over It for the fun of it, I’ve got the camera movement, the hammer movement using CFrames, and honestly it’s coming along very well.
-
The issue is that I’m setting the CFrame of the ‘hammer’ on RenderStepped, and I can’t achieve collisions on the hammer whatsoever. I’m thinking my best solution if I want to keep my current code is to make my own collisions.
-
I attempted to try using Motors, tweenservice, different constraints as well, none of which worked.
This is my method of setting the CFrame of the hammerlocal Delta = getDelta() local DX = Delta.X local DY = Delta.Y PLAYER.Cursor.Position += Vector3.new( DX/Sens, -DY/Sens, 0 ) PLAYER.Hammer:SetPrimaryPartCFrame( CFrame.new( Vector3.new( PLAYER.CharObject.Position.X, PLAYER.CharObject.Position.Y, PLAYER.CharObject.Position.Z ), PLAYER.Cursor.Position) )
Would appreciate some help.