How would I get the pitch and yaw of the camera? The wiki doesn’t state anything about the pitch and yaw, only the roll.
local Camera = workspace.CurrentCamera
local function GetCameraPitchYawRoll(Camera : Camera): (number, number, number)
return Camera.CFrame:ToOrientation() --given in degrees
end
local degPitch, degYaw, degRoll = GetCameraPitchYawRoll(Camera)
Oh thank you, one more thing, is it possible to specify what you want from the function? Like, yaw = “”
You can use _
to omit variables that a function returns, for example if I just wanted the yaw of the camera:
local _, Yaw = GetCameraPitchYawRoll(Camera)
Great! If I had to change the pitch, would I have to rearrange the variables like Pitch, _ or
If you want to actually change the pitch of the camera, you’d have to use a separate function
local function AdjustPitch(Camera : Camera, Degrees: number)
Camera.CFrame *= CFrame.Angles(math.rad(Degrees),0,0)
end
However if you want to get the pitch from the original GetCameraPitchYawRoll
function, you have the right idea, but the last _
isn’t necessary since you’re just getting the first argument that the function returns.
Oh I badly worded it, but this might be helpful in the future, thanks.
note: CFrame:ToOrientation()
returns radians not degrees
edit: maybe there’s something wrong with my code, bcuz the wiki says ToOrientation
is equivalent to toEulerAnglesYXZ
, but I’m getting something different compared to toEulerAnglesYXZ