Remote event invocation queue exhausted for ReplicatedStorage.Events.UpdateStatus; did you forget to implement OnClientEvent? (x31)
Getting this error on the client a few times, not all the time, but does pop up here and there. Not entirely sure what could be causing this. I am using module scripts for some stuff, so I was thinking maybe it has something to do with them not loading in time or something, but I’m not sure
I usually only encounter this error when I call a remote before its function finishes connecting or if there is no function connected to the opposite environment’s end. You can mute this error through a band-aid by connecting a blank function. Other than that, you’ll probably need to give your code a skim.
I’m pretty sure this is not the issue. Despite the way the error is displayed, that’s not really the issue. I have enough remotes that fire more often than are necessary and this error does not get thrown. Also, “more remotes” isn’t going to solve the problem.
Just created a mini repro:
1 RemoteEvent in ReplicatedStorage
1 Script in ServerScriptService
1 LocalScript in StarterPlayerScripts
Script code:
while wait() do
game:GetService("ReplicatedStorage").RemoteEvent:FireAllClients()
end
I know this was ages ago, But I just legit looked for this cause I had the same problem, And I’ve just realised all you gotta add is WaitForChild(“RemoteEvent”); so if you was to have 1 remote event and the remote event is your system, then just have WaitForChild(“”) and your errors should fix and everything should run!