Getting queue error with RemoteEvent

Remote event invocation queue exhausted for ReplicatedStorage.Events.UpdateStatus; did you forget to implement OnClientEvent? (x31)

Getting this error on the client a few times, not all the time, but does pop up here and there. Not entirely sure what could be causing this. I am using module scripts for some stuff, so I was thinking maybe it has something to do with them not loading in time or something, but I’m not sure :confused:

I doubt the issue is because of modules unless;

  • You’re yielding before requiring them
  • Yielding before the signal is connected

That message can also be triggered if you fire a remote too often; I doubt that’s the issue however.

Just make sure nothing is yielding for a long period of time before you connect the signal and you should be fine

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There’s nothing to my knowledge yielding for long periods of time before hand :confused:

Do you fire the event as soon as they join? If the local script is in a gui it won’t be run until the character spawns

I usually only encounter this error when I call a remote before its function finishes connecting or if there is no function connected to the opposite environment’s end. You can mute this error through a band-aid by connecting a blank function. Other than that, you’ll probably need to give your code a skim.

You fire them too often.
Make more remotes.

I’m pretty sure this is not the issue. Despite the way the error is displayed, that’s not really the issue. I have enough remotes that fire more often than are necessary and this error does not get thrown. Also, “more remotes” isn’t going to solve the problem.

Just created a mini repro:

  • 1 RemoteEvent in ReplicatedStorage
  • 1 Script in ServerScriptService
  • 1 LocalScript in StarterPlayerScripts

Script code:

while wait() do
	game:GetService("ReplicatedStorage").RemoteEvent:FireAllClients()
end

LocalScript code:

game:GetService("ReplicatedStorage").RemoteEvent.OnClientEvent:Connect(function () end)

Error did not get thrown. Accurate Play Solo is on.

I know this was ages ago, But I just legit looked for this cause I had the same problem, And I’ve just realised all you gotta add is WaitForChild(“RemoteEvent”); so if you was to have 1 remote event and the remote event is your system, then just have WaitForChild(“”) and your errors should fix and everything should run!

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