local Storage = game:GetService("ServerStorage")
local Objects = Storage.Objects
local Count = #Objects:GetChildren()
for _ = 1, Count do
local Object = Objects[math.random(#Objects:GetChildren())]
local Clone = Object:Clone()
Object:Destroy()
Clone.Parent = workspace
task.wait(5)
end
If you don’t want to destroy the instances being cloned then you can simply clone the folder which is being cloned from.