Hello fellow developers! I have worked hard on a tower defense game for the past couple months! The game does currently work on mobile but I haven’t fully added mobile so certain features might not work (please tell me) I also have a couple questions about Tower Defenses in general I would like a bigger emphasis on.
What helps create good replayability for tower defenses?
What features can I add that are fun in other tower defenses?
Why do people play tower defense games like TDS or Tower Battles still when there are tower defense games that offer way more content?
How do I earn as much money as possible while keeping the game not p2w.
The game is TCTD Please test it and see what I can improve/add! (PS you start with 5k for testing purposes).
Hello Chef_Random,
This is an off topic comment but I feel that instead of hovering over enemies to see their healthbar, why not put the healthbar on the top of the enemies’s head?
Besides a few bugs, the gameplay seems to be in a solid state. Just need to fix the color contrast and the ui design. Overall it is not bad. But I wouldn’t recommend sponsoring it as of now due to the issues that I have found. It is not game breaking glitch but it is best to fix as many bugs as possible before sponsoring.
Thank you!
Its prob quite obvious but UI is the one thing I don’t do
Would you recommend a setting to determine if the UI is overhead or hover because when I had it as overhead many people suggested a hover over UI?
Could you please tell me the context of what happened with the elevator? Was it your first time entering it or did you exit it before?
It really depends on what method you want to implement in your game.
Having the healthbar on the targeted object is generally better in my view because of it’s ability to notify any one that is looking at the targeted object (in this case, it will be the zombies) without the need to take an extra step like moving your mouse over to the zombies and if you have a lot of them in your map, it will be kind of hard for the player to see the zombie’s health bar.
Hovering over a targeted object to look at it’s healthbar is not a good idea in my view and in this case. There are multiple reasons why it is not a good idea.
If there are too many zombies in the map, it will be hard for the player to see the zombie’s healthbar because the player will need to hover over many zombies to find out the healthbar.
Hovering will require an extra step from the player like moving the mouse to the zombie’s position.
While there are pros in having the healthbar on the targeted object, it also has it’s downside.
If there are too many zombies in the map, it might obstruct the player’s vision to see another zombie’s healthbar.
Answer: Have the healthbar on the targeted object (in my view) due to the answers and reason I’ve stated