Getting Rid Of The Oof When Players Die

In The Game I am creating I have different types of BG music when the player dies it goes Oof as usual - I want the oof sound to be taken out my game I don’t think It Is very trivial In A Game With A lot Of Different BG Music can anyone help please

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(I‘m not sure so please correct me if it is wrong) Someone told me the oof sound is in the HumanoidRootPart, there you set its volume to 0.

(If you don‘t know the sound name, it‘s called “Died”)

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What I did was I ran a test then went into the StarterPlayer. From there I opened the StarterPlayerScripts (or StarterCharacterScripts. I can’t remember which one). After that, I copied one of the module scripts in there. I can’t remember which one it is, and I don’t have access to a computer at the moment. Basically just copy those scripts and end the test. After that paste them into the StarterPlayer and look for all the character sounds. Replace the character death sound with either nothing or another ID that you want to play. I believe this method is called forking.

Thank you Ill try get the oof sound and lll look out for more coments

Thank you Ill try it if it works its the solution

It‘s actually just very easy, just go to HumanoidRootPart, every player should have it regardless R6 or R15, and look for the sound “Died”, when you found it turn its volume to 0 and I‘m sure you won’t hear the oof sound anymore.

@rufsie solution might work and might also be easier than mine. I’m not sure though. If they aren’t in the HumanoidRootPart, then you could also check the Head.

I heard it from some experienced scripter and I also tried it out myself.

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Ill try using both solutions thank you

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maybe this video will help you and people with this kind of questions :slight_smile:

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