I am building a placement system that lets you place everywhere,
I currently use a Region3 to see if the active part will collide with any overlapping parts, I then simply return the function so it never gets set
however this leads to some gaps and feels very rigid.
If A and B were colliding it would return the red section so I could shift A away from B making it feel more smoother.
I’m open to anyway to make this easier
Thanks!