Pretty sure if old Moon was offsale
I thought you can do that with Moon Animator 1 too, I don’t know.
yes, great. The disappointing sequel to a good animator is finally usable. christ.
How can I applied camera movement from moon animator to the game?
Thank you for the interesting and useful tutorial!
Sorry for the necro bump, but is there an option in Moon Animator 2 that allows us to set animation priority? I recall that the original had a setting that did this, but I’ve done my own searching and I couldn’t find that option anywhere in this new version. You guys know where it is?
Is it possible to use the same animation with more characters?
Yes you can import the same animation to characters, as long as some animations were compatible
I found a way to do it. I can’t import them because they are made using moon animator, but i can copy and paste the keyframes
I can’t find the option to change the animation priority anywhere, does it even exist in the moon animator?
I think you can’t make animation that you will use in game. Moon animator is for videos
No no, you can.
I found a solution myself, simply export the animation from Moon, import it in the roblox animation aditor and save the animation priority type and export it once again.
How do you export the animation?!?!
Click File --> Export all, search a folder in ServerStorage called something like MoonAnimatorExports and open it’s children. Click the blue icon and click export to Roblox
I have found a lot of presets but i can’t edit the orientation of the lower torso.
When you save moon animations to Roblox to use in-game, will the animation also include added effects, or would you need to script that in? I noticed that the second animation had an added effect when the player breaks the part with a hammer, so I was wondering.
“*” Doesn’t add markers, did the keybind change?
NVM, make sure the marker track will be added, select the marker track and add it, finally select the marker poiint and press * to edit it