Getting the Camera's rotation

I am trying to acquire the player camera’s rotation to rotate an object the same angle as the camera.

I run this


but it just returns zero.
What is the correct way to do something like this?


Doesn’t work for my purposes because basically it thinks these two angles are the same

Workspace.CurrentCamera.cframe:ToEulerAnglesXYZ() should work, note that this returns in radians.

This doesn’t work for my purposes because I am trying to get the rotation of a single axis (Y) and all point with that method have a equal value at the same mirror angle:
I need to get the exact angle, not the reference angle

I haven’t solved this yet can someone point out what I should do?

I haven’t tried this myself, but the issue could be that ToEulerAnglesXYZ() calculates as if you applied in X Y Z order, so for one case you could get 0 X and 45 Y, while in another case you’d get 180 X and 45 Y. there’s another function called ToEulerAnglesYXZ() which calculates Y first.

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I don’t quite understand your problem. :ToEulerAnglesXYZ() returns a Vector3 value of all the axis, i.e (rx, ry, rz). Thus, just use the Y axis of it?

The way rotation is applied to CFrames depends on the order of operation and because I needed the X rotation, I need to apply Y rotation first, otherwise it would return a reference angle.
So I needed to use