So I made a union consisting of multiple parts, and I was wondering if it is possible to get the texture of the union, so that I can use it as a reference to create a new texture for the union?
Odd request, you can export the union to file (Export to File) and it’ll export all textures on it as well. This works for all baseparts.
I’m not so sure if I’m following this right. I think there has been a misunderstanding. I don’t want to export what I have so that I can open it another time. This is my fault though, this thread is a bit vague, let me be more specific and add more details which the thread is missing. Then what I want to achieve will be more clear.
I have a union, consisting of different parts, each with a different color, no texture/decal on it.
I want to somehow grab the texture of the union, a 2D square image with each colour on it. So I can apply whatever changes I want to it. After making the texture I want, I want to save/export the union onto my computer and then reopen it as a meshpart on roblox studio. Once it’s a meshpart, I want to apply the new texture onto it.
Consider this case I am working with:
I have got this union consisting of yellow, white, grey parts. No decal/texture on it.
I want to get the texture of that. I think in modelling, what I want is referred to as the UV map.
Because,
If I open what I have as a meshpart, it becomes textureless, the colours disappear.
So, I guess, in a different / simpler way to say what I want, I want the texture of the mesh that is made from my union. However, I don’t think I’d really want to get it, since it’s just going to be grey, wont it…What I want is the texture containing the yellow, white and grey.
You cant just leave it as a union or make it entirely in blender and texture it in blender?
I don’t know how to 3D model in Blender; I wanted to see if it is possible in Roblox Studio, which is what I’m familiar with.
My goal is making meshes from my unions but…the texturing part of that isn’t working out for me as you can see. So, I don’t want it staying as a union, I want to make this clear. I want it as a mesh - I’m need of using it as a mesh.
If I can just figure out the texture to my union/mesh, that would be epic and I would always model through roblox studio. This issue/question is the only thing stopping me.
Obtaining a texture map from a union is not possible because unions in Roblox don’t have texture coordinates like traditional 3D models. Unions are solid objects made by combining different parts, and they don’t support texturing or UV mapping.
There is another way to get the texture map; its just complicated. Basically, you just need to take multiple screenshots at different angles around the union, and then you use an image editing software to combine those images into one image, essentially creating your custom texture map. Then you could apply that image to a mesh part.
But I would say to just leave it as a model or a union; its easier, and I don’t see a reason why you would need it as a mesh part.
I see, unfortunate news. I will be marking your response as the solution until/unless there is an objection.
I was trying to make UGC accessories through Studio, to use in experiences and/or to sell on the marketplace. If I am correct, textured meshes is necessary for that.
I was so close to achieving what I wanted…dang. Quite a bummer. Thanks nonetheless for your assistance.
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