Hello!
I was trying to apply an offset to the camera rotation but noticed that I would just turn around infinitly as it would pill up the offset. I tried subtracting the old offset from the new camera rotation to allow the player to still rotate the camera but it still create the janky effect.
I tried to following to get the “true” rotation/cframe :
local TrueCFrame = Camera.CFrame * OffsetCFrame:Inverse()
How could I get the true camera rotation?
Thanks !