Getting up from platform standing flings the character

You can write your topic however you want, but you need to answer these questions:

  1. I want my ragdoll system to not fling the person lol

  2. What is the issue? [Video] (https://gyazo.com/91923e3e48be2f28e6aaeba75db061d9)

  3. What solutions have you tried so far? I looked on the devforum and someone said it worked when they ragdolled the person locally, so I tried it and it didn’t work

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Fixed it: character.HumanoidRootPart.Orientation = Vector3.new(0,character.HumanoidRootPart.Orientation.Y,0)

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I got the same issues with my ragdoll ability but when I used a similar solution to yours, my character on the server side looks like its lying down but on the client hes standing normally. It also messes up my other ragdoll knockback scripts since I use lookvector to determine the direction the dummy flies. You know how to fix this?

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