Getting up from platform standing flings the character

You can write your topic however you want, but you need to answer these questions:

  1. I want my ragdoll system to not fling the person lol

  2. What is the issue? [Video] (

  3. What solutions have you tried so far? I looked on the devforum and someone said it worked when they ragdolled the person locally, so I tried it and it didn’t work

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Fixed it: character.HumanoidRootPart.Orientation =,character.HumanoidRootPart.Orientation.Y,0)

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