Getting up from platform standing flings the character

You can write your topic however you want, but you need to answer these questions:

  1. I want my ragdoll system to not fling the person lol

  2. What is the issue? [Video] (https://gyazo.com/91923e3e48be2f28e6aaeba75db061d9)

  3. What solutions have you tried so far? I looked on the devforum and someone said it worked when they ragdolled the person locally, so I tried it and it didn’t work

1 Like

Fixed it: character.HumanoidRootPart.Orientation = Vector3.new(0,character.HumanoidRootPart.Orientation.Y,0)

1 Like