Getting when a banned player using the new Ban API tries to join the game / get all banned players

Hello, im making a anti-cheat to stop players from running events with the wrong arguments. but if i somehow accidentilly have a remote event that fires with the wrong args, i dont want players to be banned, so is there a way for me to get when a player tries to join so i can use :GetBanHistoryAsync() or is there a way to get all banned players so i can just run a script in the command bar or smth to unban all of the ones who were falsely banned? lmk