I’ve been fiddling with trying to do a hitbox that performs box:GetTouchingParts()
It’s been working great in my other games, but in this new game, it does not detect certain parts that are within a model that have CanCollide true, Anchored false, and Archivable true. I’ve made the hitbox very big and the part itself big as well (both greater than 5 studs in each axis).
The hitbox always detects the character model body parts, but fails to detect a custom model that is built at runtime. As soon as I put the parts in the workspace, or just clone the parts and put them in the workspace instead of directly in the model, they can be detected by the hitbox. It’s a very peculiar problem and I’d like to know if there are any problems with parts built at runtime and collisions?
Any help will be awesome