I’m trying to use GetUserThumbnailAsync() without UserId, bc i’m using StarterCharacter but idk how, thank you if you tried to help.
what do you mean by your using StarterCharacter? do you mean you’re using a local script?
I’m using a Custom Character and i want to get the UserThumbnail of it.
GetUserThumbnailAsync returns an image of an actual player, not a character
oh so you mean you’re morphing a player and then get the player thumbnail but the morph?
Yea, that’s what i’m trying but i’ll use ViewportFrameGui i think.
yes, it returns the image of the player and not the character
Btw, in the CoreGui i found something called HeadShot, and that’s from GetUserThumbnailAsync() so i think that should help me.
it wouldn’t work with GetUserThumbnailAsync() but you can take a photo of the morph then edit it and then upload as a decal
It’s called AvatarHeadShot and it’s a ModuleScript with this Source:
local CorePackages = game:GetService("CorePackages")
local CoreGui = game:GetService("CoreGui")
local InspectAndBuyFolder = script.Parent.Parent
local Roact = require(CorePackages.Roact)
local RoactRodux = require(CorePackages.RoactRodux)
local Colors = require(InspectAndBuyFolder.Colors)
local AvatarHeadShot = Roact.PureComponent:extend("AvatarHeadShot")
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
local CoreGuiModules = RobloxGui:WaitForChild("Modules")
local FFlagHideAvatarHeadShotInspectAndBuy = game:DefineFastFlag("HideAvatarHeadShotInspectAndBuy", false)
local LegacyThumbnailUrls = require(CoreGuiModules.Common.LegacyThumbnailUrls)
local HEADSHOT_THUMBNAIL_SIZE = 48
local HEAD_SHOT_URL = LegacyThumbnailUrls.Headshot
function AvatarHeadShot:render()
local playerId = self.props.playerId
local headshotUrl = nil
if playerId and playerId ~= "" then
headshotUrl = HEAD_SHOT_URL:format(playerId, HEADSHOT_THUMBNAIL_SIZE, HEADSHOT_THUMBNAIL_SIZE)
end
-- if headshot is nil, don't render the AvatarHeadShot. For example, this will be the case when
-- the menu is brought up by InspectPlayerFromHumanoidDescription since only a player name is expected
if FFlagHideAvatarHeadShotInspectAndBuy and (not headshotUrl) then
return nil
end
return Roact.createElement("ImageLabel", {
Size = UDim2.new(0, 48, 0, 48),
BackgroundColor3 = Colors.GrayBackground,
BorderSizePixel = 0,
Image = headshotUrl,
LayoutOrder = 1,
}, {
MaskFrame = Roact.createElement("ImageLabel", {
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Image = "rbxasset://textures/ui/LuaApp/graphic/gr-avatar mask-90x90.png",
ImageColor3 = Colors.Carbon,
}),
})
end
return RoactRodux.UNSTABLE_connect2(
function(state, props)
return {
playerId = state.playerId,
}
end
)(AvatarHeadShot)
yes but that would only return this
and not the actual morph
edit:wait i think that’s different lol
Well, i’ll see if i can get a answer with that ModuleScript.
so this takes an image of the player character?
The function is what im trying to get, so i can use it in other things.
have you tried it?
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Nvm, i’m just going to use ViewportFrameGui.
oh okay
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Here’s the result.
it worked? cool
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Yes, i just used my current camera as ViewportFrame camera, putted the character in ViewportFrame and focused on the Head.