GFX Commission (Thumbnail & Icon)

Just finished my commission for Floor Fall BETA, want some feedback ^^

Portfolio

8 Likes

It looks really good! Maybe you should add less shine on the second image and move your watermark to the thumbnails, since people can just crop it out/ fill in the grey.

1 Like

I agree with @ab_sz

I like the thumbnail and the icon of the game, its legit perfect

Just one thing, I would recomend reducing the shiny effects on both pictures, because they both look really shiny

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Thumbnail looks nice and clean, the icon could be a bit less metallic. Other than that, amazing! Hope they payed you well.

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thanks, i wanted to like try “new things” or like new style, and about water marking i dont really care about it if someone use it mostly these type of people dont have their games popular if so i could just expose or something. im gonna work on that soon tho thanks for the feed back tho

1 Like

thanks. i only got 500 robux from that :sweat_smile: i don’t really charge alot on my commissions.

2 Likes

really? Something like that should be 1.5k robux total at least.

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Looks good, however you could have done more with the lighting to really make it pop or stand out more. Also for the second one with the noob character alone specifically, it looks like the noob character is floating in mid air. I would recommend you change that and give it a more natural positioning.

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It’s alright but the lighting is quite bland. Try using a different method of lighting and implementing emission planes into your render.

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It kind of looks like He/She dived threw into the hole instead of falling threw from your feet unexpectedly. I’m not sure how you could get into that position, if you do find a explanation for them to get into that position of falling, the legs look like there to close to each other, it looks like they have full control over there movements. Which they don’t because there obviously floating in the air, find a reference of someone’s first time diving into water and you see there legs are spread out quite a bit, there arms will be farther apart. Someone getting surprised to falling into something will be like a dunk tank, you have no time to react or get into that position, you just fall feet first down. Otherwise the rendering looks good, positions are fine if you ignore any logic. Well I think anyone would still pay a pretty high price for that just because it’s hard to find people as good as you.

1 Like