Epiphany
Where can I improve?
I need new ideas for the backgrounds, but for this one white looked clean to me, what would you have done?
Epiphany
Where can I improve?
I need new ideas for the backgrounds, but for this one white looked clean to me, what would you have done?
You could implement maybe a frozen city background? I don’t know what the render is standing on, but something related to what the character is standing on.
If it’s snow, then maybe an ice castle.
If it’s cobblestone, then maybe a old castle.
Hope you understand what I mean.
Hi @qr4b!
Not too sure if you’re already doing this, but before I say what I’m going to say, this GFX looks really well crafted! I like the lighting, and how it looks like the character is about to embark on a quest. The text at the top just makes that go even better. Kind of reminds me of another games logo, but I forget what it was… Very good!
If you aren’t using a BSDF for the floor object* (which you probably already are) try going for glossy, or Glass BSDF as it would show a reflection of the character making the atmosphere look wet, like ice or snow.
Really cool overall!
Good idea, I’ll make sure to add some sort of reflection to enhance the environment.
It looks really nice and if I saw this, I would want to play it.