GFX design ---> help with edges and how to smoothen them on blender

Hello everyone! I am look for help on this specific issue , well you see

this is an image of my art , as you noticed the hands and head and all has sharp edges , what if I want to make them more smooth and beveled like this one right here (credits to the artist nanda000) ( focus on the hands ) Any help with this?(On Blender btw)

2 Likes

You can use a MultiResolution Modifier to turn this

Into a smother version like so.

You can also then use Smooth Shading to make it look more smooth, however this increases the Tri count significantly but it’s a render so you don’t have to worry about the Roblox Triangle Limit for Meshes (:angry: :angry: :angry: )

NOTE
I would Isolate the hands / whatever you want to make smooth then apply the modifier in case everything else is perfect and the way you want it.

2 Likes

Thank you so much I’ll try that soon !

1 Like

Your welcome!

1 Like

Apparently when I used the modifier multiresolution holes in the hand starter appearing , any fix on this? Screenshot_6

I’m not sure to be honest, I’ve never had that problem before.

Alright thanks for the help my man!

What I’ve done in the past to smooth hats is to remove doubles on the hat, add a split edges modifier and then a subsurface modifier underneath it.
image

I’ll make sure to try that just now.

1 Like

Congratulations on your invite btw!

1 Like

That didn’t work there are still holes in the hand but it’s alright , thanks for your help!

1 Like