GFX Pricing Assistants

I’m thinking of doing a redesign of my commission sheet/post. With that, I want some new prices. Currently, I’ve been charging between 750-1k per thumbnail, do you think thats too expensive? If so, what should I change it to?

Examples:

Check my other post for more examples.

6 Likes

These look great! I can tell that a lot of it was rendered, and they look really amazing. For something with so much rendering, I would put it at anywhere from 2k - 10k Robux. You should never undervalue your work! Stuff like this takes time to create, and a lot of practice to master. I would start selling at somewhere around 2k -3k, and once you have a couple of buyers then increase the price. Hope this helps, and good luck!

6 Likes

My Suggestion:


Your GFX looks really nice and really well made. I can tell you put a lot of work into perfecting it into an aesthetically pleasing image. And in fact, I think your underpricing them. Even today when rendered work is becoming more common, it’s still not everywhere. A lot of beginner artists are still incapable of 3D work.

And those who just do a little 3D just render a character and put it on a background and call it a day. You clearly like to render most of the scene out which is considered more high-quality work in the world of GFX. Now I am not trying to give you a big head or anything lol, while your work is very high up there in the ranks, it still could use a lot of work to be the best of the best. Maybe more effects, particles, maybe even physic effects, better textures, etc. would improve it even more. But as I said, right now it’s high up there. I would charge a minimum 5k per thumbnail.

Now I really like the old town looking one the most, I think it’s your best work in the picture.

Why?

  1. Effects (Gunfire)
  2. Sunlight is done extremely well.
  3. Scene renders out with good shadows.
  4. Good background choice.
  5. Good job combining everything to look good.
  6. Characters look awesome, looks like you added bump.

Where it lacks?

  1. Textures are too simplistic, could use some bump and abnormalities.
  2. The ground seems to flat, try using normal maps to add a bump to the ground so it looks more realistic and takes in lighting better.
  3. Background while a good choice is slightly blurry.
  4. Lacks depth of field, you can see the scene clearly ending at the back.

Conclusion
Now clearly your not asking for advice on your work, I only included the pros because I didn’t want to publish the post only pointing out the cons which would be an inaccurate representation of my opinion and I don’t want that to result in your self-confidence decreasing. But as this is a question in price, I’d focus more on the cons. Those are the things that are lowering the price of the GFX. Fixing those will probably raise the price.

I like how you don’t try to add so much to the point it looks bad because you don’t know how to properly add what you want. I like how you add only what you you are good at adding. But experimenting further will improve your skill and be beneficial in the future. The old town GFX would probably be worth around 6-7k, and 10-12k with the improvements.

5 Likes

If I am being honest I think 750-1000 robux is a bit cheap and underpriced for these thumbnails, they are very well done lighting is great and materials and textures are on point. I would price them around 2.5k+. I love your graphics, keep up the great work!

4 Likes

Thank you! I’m always open to feedback.

2 Likes

These look too good to be R$750-1k. I recommend setting it to around 2k, especially if you are trying to make a good profit off of your work. Otherwise, good job on the GFX! :smile:

3 Likes

I’ve seen some charging 10k R$ for thumbnails equally as good or worst. Raise it to 5k so you can get the most possible for every commission. Did it ever occur that 1k R$ is $3.50 and $3.50 is not even enough for 1 hour worth of work? 5k is around 17.50 so it is a little above the minimum wage.

2 Likes