GFX Review and Feedback

Just Finished this up, looking for review and feedback. Thanks!

7 Likes

Nice, the lighting goes well with the image, it’s super detailed. You’re very good!

3 Likes

I feel like there’s more going on in he background than what’s in the front. I recommend making a slight blur in the background, or something that just makes the front stand out from the rest of the picture. Other than that, the detail here is incredible.

4 Likes

It looks really nice tho there’s a few things I’d like to tackle:

  1. The image has quite a bit of noise in it. I suggest you add some more samples to your rendering engine and baked it again.

  2. The way you had put the tackling player’s arms in an unnatural way. If you’re playing a dynamic game such as soccer, you’d want to make sure that your movement is really smooth and dynamic so you wouldn’t waste time on preparing yourself to move again.
    Here’s an example of how players usually position their arms when tackling:

  1. The head of the guy who has the ball seems to have a different color than his whole body. I’m not sure if there’s any change but I’d look into it.

  2. The explosion looks too unnaturally. Blur it or render the actual explosion to make it a lot better.


Overall I really like it. Slap a logo on the bottom corner and you’d have yourself a really high quality thumbnail. Keep up the good work :grin::+1:

Thanks! Honestly I looked at a lot of different poses and just went with that one. It’s really hard to mimic human movements with nonhuman figures sometimes, so that was the easiest one I could manage. But you’re right, the heads do seem a little darker, which I didn’t notice till you said anything, I’ll probably go back and change some stuff. Probably not the explosion haha, because Voxel Rendering is killer on the cpu. Thanks for the feedback!

3 Likes