Here’s the link to the PaintRigV3.
NOTE: R6 character must be used in order to make the texture apply properly.
If you have a rig, they always use R6 because it helps you bend limbs way better, R15 is not suggested when doing GFX.
I’ve used that rig in the past but my issue with it is the gaps between the limbs.
If you use the Rig there’s no way you’re gonna have problems with limbs, if you’re having such problems then I’d definitely recommend watching some tutorials on youtube c:
Have a good day!
Thank you!
I disagree. I’ve seen the top GFX artists bending the limbs of Roblox characters even before R15 became a thing. For an artist to catch up to 2020, I wouldn’t recommend using R6. R15 is the better choice. Now, R15 still has its own issues, the best solution would be a custom rig, but you may not have that right now.
I believe R6 is better for making graphics. It’s easier, there are only 6 body parts you really need to edit (excluding hats), compared to R15, where you have to worry about the lower hand, the bottom of the torso, feet, etc. In my honest opinion, R6 makes your graphic look more sleekly designed. The character comes out a lot smoother and organized compared to R15. If you don’t want things to get complicated, go with R6.
R6
I’ve used R15 and R6 in the past so I think I can firmly say that I have experience with both. I used to use the R15 rig in 2018 but stopped when I found out you can edit limbs in R6 (Yeah, that first GFX was one of my first ever so that’s why it’s a lil… yknow… bad…). R6 is totallllllllly better in my opinion, because in blender it gives the option to smoothly bend limbs. Here’s an example of 2 of my older GFX;
- R15;
- R6;
- R15;
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- R6;
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I’ve never seen any top graphic artist on Roblox still using R6. It makes it easier sure, but seriously R15 characters are not that much harder. There are a lot more complicated characters to work with then R15, and it looking a little harder shouldn’t be a reason to shy away from it. And once you really get into it, most people would probably want R15 rather then not. Having that control like being able to bend the lower hand is nice.
The only time I’d recommend not using R15 is if you have a better custom rig.
I’m pretty sure ROBLOX only created R15 to make the limbs bend in Studio, since there’s no mesh deformation over there. You can easily bend an R6 limb in other 3D software, so I don’t see the use for R15 in GFX.
edit: i wonder what will happen to r15 once mesh deformation comes to studio
I prefer R6 because it is easier to make gfx with and there are no weird gaps like in R15.
I said it seemed lazy… that’s my subjective opinion.
i like r6 over r15 for renders
I voted for R15.
I did this because I find it nice, if you just want to export from studio into your render program then you would use R6 for bending (if you don’t use a rig, like me) but I use the animation editor to bend the limbs etc and then I used the Anchor Pose plugin to hold the pose.
But also, if you bend weird then it will look unnatural so then thats the pro for R6.
I mean, it really depends on what you are using. If you are doing it with the PaintRigV3 then you would have to use R6 as the texture needs to be R6 but the limbs look like R15 when editing it in Blender or another software. If you are doing it without the rig then I would suggest R15 if you know how to move all the parts but if you don’t then I would suggest R6
R6 is much easier but R15 can get even better results.
Depending on what you want to achieve. R6 is good is you want to practise gfx or don’t need as many parts to move. R15 however does make gfx look more appealing to potential players.
R15 is better, created my work below with it.
To modify R6 limbs, you have to take time to download a rig, put the accessories on it, modify it and bend the limbs.
Because of how long it takes to do this, people that use R6 usually stop putting in avatars in GFX when there’s 1-4 avatars in their thumbnails because of the hard work it takes.
Meanwhile, my work can sometimes have over 10 of them since it’s very easy to pose R15 avatars in Roblox Studio. Plus you can use a smear tool to fill in any cracks in the limbs if it bugs you.
It’s also worth noting that many developers are switching to R15 now, so it’s better to learn how to use it.
You can keep using R6 if you’re used to it, but use R15 if you’re more new to it.
@RolandStudio
Also, you gotta pose R15 in Roblox Studio instead of Blender, hence why the R15 version look weird.
First one is better and awesome!
I prefer R15 for pretty much every type of rig except block rigs.