I am stuck with this issue. I don’t think it’s a bug though.
So once any NPC/Humanoid has been removed of all of it’s health, sometimes, the humanoid keeps going.
As in, example: A zombie would still go after you even if you damage it all the way to zero.
Sometimes, even if I see the joints of a NPC break, they NPC is still there and somehow “Alive”.
RemoteEvents seems to be the fix but I have no clue from which direction I should do it.
Humanoid is in workspace. Even with a healthbar down to zero it’s still up and going.
A small workaround that should help fix your problem. You can also use a variable, and if that variable is true then the NPC will keep going, else the NPC will stop “working”. You can do that with Humanoid.Died
As @Blokav is suggesting, the NPCs might be dying only on your client and not the server—you should check whatever script contains the relevant code and go from there
I would also caution against this as exploiters can fire the event themselves if it’s sent through a localscript (which is where the damage function may be located if you’re having this issue)
Exactly. An important thing to do when working with remotes is called sanity checks - basically limiting how much control the player has over the weapon’s damage.
So instead of the weapon script firing a remote saying Take *this* much damage from *this* player., the signal should be more along the lines of I'm firing a bullet from *this* position in *this* direction. Then the server would have the authority to determine if the parameters are valid, whether a player/NPC was hit, and apply damage accordingly.