Ghost Instances

  1. What do you want to achieve? Keep it simple and clear!
    I want to parent cloned Tools to the Player’s Backpack

  2. What is the issue? Include screenshots / videos if possible!
    In ServerScriptService

You can see that im trying to Clone Tools from a Storage by Name to the Players Backpack.
And on Paper that works pretty well.
The Problem is that the Tool never actually reaches the Players Backpack.

Here you can see the output from the 3 prints I did above after the Clone
It shows what its supposed to show. Its a Tool and its parented to the Players Backpack

But when i actually look into the Players Backpack, its not there.


  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
  • Tried figuring it out for 2 Hours
  • Searched for similiar Problems
  • Tried asking in a discord server but no one answered

Here is the code for the function that handles the item contribution

local function GiveItems()
				local Inventory = PlayerDataHandler:Get(plr,"Inventory")
				local Tools = game:GetService("ReplicatedStorage").Tools
				for i,v in pairs(Inventory) do
					if v.Type == "Ability" then					
						local Copy = Tools.Abilities[v.ToolName][v.ToolName]:Clone()
						Copy.Parent = plr.Backpack
					elseif v.Type == "Item" then
						local Copy = Tools.Items[v.ToolName][v.ToolName]:Clone()

						Copy.Parent = plr.Backpack
1 Like

Fixed. Problem was that the Players Backpack is directly tied to the Players Character which i didnt know and i tried parenting the Tools while the Character wasnt loaded in yet.

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