you remember andrew, right?
today i made gitblox for code sharing, yes.
not public yet, im still checking errors
you remember andrew, right?
today i made gitblox for code sharing, yes.
not public yet, im still checking errors
That is cool, but the cleanest way is probably to use Rojo in combination with Git.
perfect idea! keep up the work.
this looks cool not gonna lie, also one question what does it use as database
what do you mean?
i mean what stores the repos/scripts inside gitblox
datastoreservice wrapper
Looks promising! My suggestion though, is that you should make repos able to hold folders and individual files in the future. And maybe file types; local/server/module script.
Love the idea! You could try to implement some kind of api to create a real github repository perhaps. Make sure to contact me if you need help with the UI Design Synth#6347.
nah, i’m fine with my own UI design. i don’t want to make you difficult
Oh, alright let me know if you change your mind. Would love to contribute to this project and see it live to the community soon enough.
What do you mean by that? Rojo and Git are pretty useful tools for programmers.
yeah but, i don’t use them. if roblox libraries can translate javascript to lua i would love to
is typescript similiar to javascript? or it’s just the name
The former compiles to the latter. TypeScript introduces static typing to JavaScript. It will mostly be the same.
the game is almost ready but, i feel bad about the code storer thingy, because i don’t use text filter.
people can write bad stuff in it but if i filter all strings the code can be like l#cal s## = "hello, world"; p#i##(s##)
, should i filter or not?
Will the strings be shared to other players? If so, then you should.
it’s global, but i’m scared like local SUSAMOGUS = "hmm" print(SUSAMOGUS)
turned to local ######### = "hmm" print(#########)
if i filter the strings i am scared if the code will be messed