Give me something to script and I will try and do it!

oh okay, i know what you mean know, but yeah you probably would need a exploit gui for that, or you could try it in one of them script insert games, and then insert the script yourself and see if it functions, because you get a lot of hackers in them games.

Script executor guis wouldn’t work much either.

The way they work is that a server script usually uses loadstring() to run the code the player inputs. This can allow you to run a script that requires a hacker gui or something.

Instead of the gui going into the CoreGui, it would go into the player’s PlayerGui. The CoreGui cannot be accessed by any scripts (except for core scripts), but third party exploits can access it.

I’ve made a script executor game and only met a few exploiters, so yeah I guess you could just try and see if an exploiter uses their stuff there and triggers the function.