oh okay, i know what you mean know, but yeah you probably would need a exploit gui for that, or you could try it in one of them script insert games, and then insert the script yourself and see if it functions, because you get a lot of hackers in them games.
Script executor guis wouldnât work much either.
The way they work is that a server script usually uses loadstring()
to run the code the player inputs. This can allow you to run a script that requires a hacker gui or something.
Instead of the gui going into the CoreGui
, it would go into the playerâs PlayerGui
. The CoreGui cannot be accessed by any scripts (except for core scripts), but third party exploits can access it.
Iâve made a script executor game and only met a few exploiters, so yeah I guess you could just try and see if an exploiter uses their stuff there and triggers the function.