I am trying to create a tool that is always out in the players hand and can not be unequipped or dropped. To accomplish this, I tried disabling the backpack using
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
and then I try to give the player the tool by touching a part I call the dispenser
dispenser script:
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild(“Humanoid”) then
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
local humanoid=player.Character:WaitForChild(“Humanoid”)
game.StarterPack.Tool.Unequipped:Connect(function()
humanoid:EquipTool(game.StarterPack.Tool)
end)
end
end)
Thanks
3 Likes
Please format your script correctly.
1 Like
Could you please tell me what exactly is your problem?
1 Like
Any issues exactly?
1 Like
This is actually relatively easy, all you have to do is detect when a tool is removed from the players character and reparent it to the character. Here’s what the script would look like:
local player:Player = game.Players:GetPlayerFromCharacter(hit.Parent)
local ToolName = 'This is Optional'
player.CharacterAdded:Connect(function(char)
char.ChildRemoved:Connect(function(child)
if child:IsA('Tool') and (not ToolName or child.Name == ToolName) then
child.Parent = char
end
end)
end)
i have not tested this code so if you use it tell me if it bugs.
1 Like
Reverse the order; give the tool first then disable backpack.
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