I want to teleport a player into a reserved place that may or may not already have other players, however, the server must receive one-time information if the player successfully teleports to the reserved place and keep that information for the lifetime of the server since it will use it as accordingly to its scripted needs.
However, any system that tends to make any connections to servers in cases like these are kind of confusing for me to understand.
I know I can put data on the player upon them joining and receiving it from the server there but then I’d constantly give the player data even for a server that doesn’t exist which has to disconnect listening to the player’s join data when they received the information.
I wonder if it is a good idea to try to preserve giving out data only if the server doesn’t exist?
Maybe there is a really good way to go about this I don’t know about?
(Ask me for any information for clarification or detail questions)