I’m trying to make it so a humanoid npc will always have some ice physics/low friction (Meaning that while chasing something, if it were to make a sharp turn, it would slide a bit)
I’ve already tried giving the HumanoidRootPart (it touches the ground btw) some low friction yet that did not work.
This npc also uses moveTo and pathfinding to move
Here is a picture of the npc I am trying to give physics to; along with everything within it.