Giving a simple pathfinding AI the ability to walk on and off wedges/ledges

Short and simple, I want my AI’s to be able to walk off ledges, walk up and down from wedges freely (all without jumping, since well they’re definitely unnecessary here)

I’ve found the issue which has been preventing them to do these actions, and it lies with AgentCanJump being set to false, after setting it to true, it works fine for these use cases.

However, my game design and code doesn’t support jumping nor do i plan to, and sometimes these AI’s will get stuck on short stubs because their action tells them to jump.

Is there ANY way i can get around this? because this issue is causing so many bugs if the target’s Y axis is different by <1 studs, any help appreciated

Could you try changing the AI’s jumppower to 0? if not then 0.1 Maybe that’ll give ya the result u want?

Utilize pathfinding modifiers and pathfinding links to get around this behavior and set canjump to false.

Well yeah that is a bandaid as he would have to place down the modifiers (duh) Just not a long term solution. It shouldn’t be much issue if it is a small map though.