So i’m working with tools now, but the only thing is that I don’t know how I can make it that the tool only is going to be given to the player who did something.
script.Parent.Triggered:Connect(function(player)
local tool = script.Parent.Parent:Clone()
tool.Name = “Box”
tool.Parent = game.Players:WaitForChild(“Backpack”)
end)
So as the player triggers the proximityprompt (I am pretty sure this event is used for that )
The cloned Tool will go into the player’s backpack
my script and it works fine for me
So imagine the player already has the tool and you don’t want to give him the same tool twice
so now what u do is check if he already has that tool and if he doesnt then give him the tool like this
Then can you provide us the picture of the explorer ?
I have provided you with the scripts and explained a bit and also shown a video how it works but I am not really being able to find out what problem is happening on your end
Try running the scripts I provided
You must have messed up something else, because it is evidently not the script. Could you send screenshots of the Developer Console? Do so by pressing F9 or typing /console in chat.