Glass gets blacker the more transparent it is

When glass transparency is changed, it gets blacker.

example:

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Hi @RocketSlither,

Do you have the Unified Lighting studio beta enabled? There’s currently a known issue which we’re working to resolve where glass won’t render correctly at certain quality levels with the beta enabled.

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Yup! that fixed it. the most recent studio update turned it on for me :sweat_smile:

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