A few days ago, I noticed that the Glass material isn’t rendering with transparency. Whenever I adjust the transparency of a Glass object, it turns completely black. In Playtest the object fixes. What can I do to fix this?
Also, I’m using MacBook Air with Apple Silicon (M1).
There is a known issue with the Unified Lighting Studio Beta in which glass materials sometimes render opaque. Could you verify whether you have the beta enabled? Disabling the beta should fix your issue.