Not exactly sure if this is the correct to post this (probably not), but as I didn’t find any better category for this, I’ll post it here for now.
I’ve lately noticed that the glass material seems to be bugged. Mainly, I’ve so far found 2 things about it.
First off, whenever I make a part and assign it the glass material, when I put a part next to it, there seems to be some inaccurate light bending or something. Looks as if the corner of the glass part was getting rendered in the wrong place.
Secondly, whenever you set the glass’s transparency above 1, some wacky stuff starts happening whenever the part is highlighted.
That’s about all I’ve found so far.