Glass mesh as humanoid head causing render issues

I have a mesh I planned on using as a replacement for the default head, though upon switching its material to glass (with any transparency above 0), it produces some interesting results.

This happens consistently, anyplace in Studio

I am using the beta version of Studio, though this issue has occurred in the regular version as well.

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its a render bug, i use it to make effects, its very cool.

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Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.

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