Glass Refraction Effect breaks at high transparency values

Some weird bug I accidentally came across recently. Basically, when setting a part with the glass material to a transparency higher than 1, the effect seen on glass will be pulled farther away from its location as seen below. The effect also disappears only when it’s not selected but can be permanently shown with a highlight object on it. This shows ingame and gets more warped as you increase the transparency. In some cases though, it can look really nice in still screenshots.



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