Rendering issue with glass material creating a distorted glass-like outline of whatever is in front of your camera. The first picture is one of my games and the second picture is a blank baseplate with a classic sword. The only connection is they were taken on the same machine in studio. To be clear, I am standing totally in front of the glass so there should be no refracting and it doesn’t look like a reflection.
REPRO: Stand in front of a piece of glass and look around. It’s easier to see if something is in your hand or being held in front of your camera, e.g. with the gun in the first picture. The distortion appears depending on your camera angle relative to the glass. This doesn’t seem like an intended feature and makes glass virtually unusable in my game because of the distortion. I can make a video if that helps to visualize.