So while I was doing to usual experimenting around with studio, I discovered this pretty cool glitch effect that doesn’t use any GUI Objects or Scripts
Normally, I would keep something like this to myself, but it is a pretty nice effect that could potentially be used in the sense of horror games and etc.
It is actually incredibly simple to replicate this:
Use any image you want for the particle, preferably a solid color image.
Setting the size to a large value
ZOffset must be 0 or less for it to distort. Speed should be 0 as well but it doesn’t really have to.
Parent the emitter to the head of your character. It works with other parts of the character but the head seems to work the best
Of course going the extra mile would produce much better results but I didn’t experiment much with this. It would be nice to see what people do with this if its something worth looking at.
I’ve managed to replicate the effect, was a bit confused at first, but got it working. OP should have definitely had a visual guide or more understandable steps, because setting size to “large value” doesn’t exactly confirm if the value you chose will function.
So I used a solid color image like the OP said.
Size seemed to only work at 1k or lower. Setting it higher only made the particle less visible.
(Haven’t checked for a minimum)
ZOffset and Speed were done as told.
I parented it to my head, however, the effect mainly worked while in first person,
To continue on the 4th step, I actually made a part, put the emitter inside, and made it stick to the cameras position, meaning the effect would also work outside of first person.
One other thing, there was an issue with the visual distortions having gaps between objects and the particle itself. Don’t know much about it, but would like to know why that happens.
Thank you for the response but it didn’t really help me in trying to recreate this effect I feel like I followed the op’s steps exactly but kept the size at 800 instead of 1k but that didn’t really make a difference. I ended up retrying to do this effect and even did the extra step you included of making a part and Setting to the cameras position but that also didn’t make a difference.
I also used many different types of solid color Images, but I got the same result. I’m wondering if it has anything to do with the Image you use for the particle or if there’s anything I overlooked in trying to recreate this.