Glitch when spawning into my FPS Game - PLEASE HELP!

I am currently working on an fps game. The character keeps glitching out whenever I attempt to spawn in. I did not have this issue before!

I know this is not the scripting support category but before anyone asks this is just how to map gets there.

local replicatedStorage = game:GetService("ReplicatedStorage")

local map = nil
local mapsFolder = replicatedStorage:WaitForChild("Maps")
local currentMap = workspace:WaitForChild("CurrentMap")

--// Actual Map Objects
local CityPort = mapsFolder:WaitForChild("City Port")

if map == nil then
    map = CityPort:Clone()
    map.Parent = currentMap
    print("[Client] City Port is the automactic map. ")
else
    print("[Client] Aww man! We can't force city port lol")
end

The video below displays what happens when I spawn in.
https://streamable.com/hkf0yi

Please do me a favor and do not ask for the FPS Framework. All it does it put the viewmodel in the camera from the client and play an animation for hold and shoot. It does not glitch like this in a non framework game.

DO NOT REPLY I DO NOT NEED THIS ANYMORE.

5 Likes

Are any of your viewmodel parts anchored? Change them to unanchored if so, should be an easy fix.

Also is the idle animation of the gun, like how it should be? It looks like it isn’t.

3 Likes

Better if you post here

3 Likes