Glitching particles

I’m currently working on particle effects for a rocket.
I want my rocket to have fire effects as well as smoke effects.
But when I both enable fire and smoke, they’re glitching and going through each other.

(https://gyazo.com/094b67618a502b1baa48a57aa30af527)

Anyone knows a fix?

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You can set the Transparency graph of the smoke ParticleEmitter to only become visible after the fire is no longer visible.

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Try changing it’s Z-index, that sometimes works.

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Particle emitters don’t have a Z-index or display order but they have a z offset which you can use to layer them. You should use this on top of the transparency method.

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That’s what I mean’t is Z-Offset, I wasn’t in studio and couldn’t remember. Thanks for correcting that on me.