Glitchy Basketball Dunk On Server-Side

Currently when someone’s dunking and you’re looking from the point of view of the server and the dunk is very buggy as you can see the player teleport to the rim in the first link below, but when you’re dunking the basketball and you have a client Pov the dunk is smooth which is shown in the second link below and along with this you don’t feel as if you’re teleporting as the client it’s just the visual aspect of the dunk on the server-side that is the issue and I’m wondering what could be the cause of that.

First Link is the server Pov of me watching somebody dunking (which is the problem)
30496162c75cc70643997c76d63a8d44.gif (gyazo.com)

Second Link is the client pov of dunking (how smooth I want it to look on the server) https://gyazo.com/30496162c75cc70643997c76d63a8d44

  • All help is appreciated thank you for reading through
1 Like

Just play the animation on the server. Simple as that.

I am playing the animation on the server, maybe I should switch it to client?

That should not be the issue. It almost seems as if the character is being welded. Is this the case?

That’s probably the issue. Physics on one client don’t really look all that good on another, so you can either set the network ownership of the object to the server or not use physics at all.

Thank you, for the help you’ve given

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