I’m trying to make a stable scripted suspension suitable for low fps and mobile, but the suspension goes nuts on low fps times or random times in mobile. Here’s the game if u wanna see The Game
Video
robloxapp-20201227-1813469.wmv (1.1 MB)
It was stable at first until I enabled the lag machine
The Code
RunService.RenderStepped:Connect(function()
Move = Vector3.new(0,0,-VehicleSeat.Throttle)
for i = 1,#Thrusters do
local Thruster = Thrusters[i]
local Hit,EndP,Normal = workspace:FindPartOnRay(Ray.new(Thruster.Position,Thruster.CFrame.UpVector*-Height),Main)
local Velocity = Thruster.CFrame:VectorToObjectSpace(Thruster.Velocity)
local Dist = Height-(Thruster.Position-EndP).Magnitude
local Force = (Mass*Dist)
local Force = -(Velocity.Y*Mass)/40 + (Force/4)
Thruster.Color = Color3.fromHSV(math.abs(Force/Mass),1,1)
if Hit then
Thruster.BodyThrust.Force = Vector3.new(-(Velocity.X*((FrictionX/1000)*Mass)),Force,-(Velocity.Z*((FrictionZ/1000)*Mass))) + (Move)*Mass
else
Thruster.BodyThrust.Force = Vector3.new(0,0,0)
end
end
end)