I am looking into creating global game setting for things like Sound Volume, Debug etc and was not certain how to do, I am thinking of creating a folder in ServerScriptService or ServerStorage called Settings and create Int or Str values to store them and access via a require.
Is this the best way of doing this or is there a better way?
Usually if you want to set things Globally, you create a Value and put it into ReplicatedStorage
Example:
I created a Value for Text to appear globally, I create a StringValue, and i have a Script detect the Change of the Value, then apply it to itself
(server btw, never on the client)