Global Illumination and Raytraced Lighting System

Hello, I recently made both a GI system and raytraced lighting system that can be combined to make scenes like the images below. I just thought it was pretty cool and wanted to share, if you have any ideas or feedback let me know. The GI system makes a grid of raycasts that make light where they intersect surfaces and has a renderdistance as well. It has the option for multiple bounces as well, but you get diminishing returns from visuals at that point. You can go anywhere and the GI system will light it up.



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Supprissed no one has chatted here yet. It looks insanely cool and is really impressive.

I’m not sure what else to say. Keep it up, this is awesome.

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in europe is 6AM right now, maybe most of the users were sleeping

for the OP, good job mann

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