Yeah, if I make the delay 10, it just waits 10 then freezes.
You said it is just on a baseplate right?
Correct
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It seems to be working for me. I will try to make a more optimized client-side version.
I added another link, just a reminder to disable “CheckCorners” and to lower “RenderDistance” for more optimization!
UPDATE! I have improved how the script works and also added a new setting called “EnabledTweening” This exists to improve performance, And I also disabled shadows on light that has been created by the script to remove the light flashing bug.
Would it be ok if you gave a tutorial to set up the client-side version? I tried setting it up, but it just made everything ugly, and broke.
First of all, the script comes with a small tutorial inside at the top of the script, and to make sure your games lighting doesn’t change disable the “EnabledExtra” value in the configuration. And remember, global illumination makes it so then light bounces off of surfaces, like ue5. I hope this helped you understand the script.
(EDIT) Before I forget this is designed for future ligthing.
To fix this change line 159 to this
if v and char and char.PrimaryPart and v.Transparency < 0.75 and (v.Position-char.PrimaryPart.Position).Magnitude <= script.Configuration.RenderDistance.Value then
ANOTHER UPDATE!
- Tutorial has been updated
- Added new “EnabledTweening” Option (check tutorial for a short explanation)
- Further optimized code
- Now made it so then light can disappear from in-between delays if it can’t be luminated
FINAL UPDATE!(maybe)
- Added a “RenderOnlyIfSee” Configuration option to only render bounced lights if they are seen on the players screen
- Added intensity options to customize the look of the bounce lighting
- Updated tutorial
- Made more optimizations
Probably one of the last updates, but here you go.
- Cleaned up code a little bit more
- Added a effect where light changes color when it goes through a transparent object
- Removed extra effects because it is blinding and serves ABSOLUTLY NO PURPOSE but to add pre-built lighting
I might update this a little bit more, but the concept isn’t that original anymore because there are so many scripts that execute this concept better than mine.
It doesn’t work for me, I put the script in starterplayerscripts, Changed the lighting technology to future and it doesn’t work What am I doing wrong
(EDIT: nevermind i fixed it)
I don’t know how to setup the script.
You basically just put it in starter player scripts, and make sure the script is enabled.
It doesn’t work. Nothing changes. Have I to setup something?
Strange, is there any errors appearing in your output?