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What do you want to achieve?
Global Match Making
What I am doing is I have a queue of all players asking to play / queue for all servers, one server is responsible to to group the first 2 from the queue If the server shuts down it chooses another server -
What is the issue?
The server will have a lot of network load (I think), so is there a better way, keep in mind I am not sure if it’s really that bad…
you can explore several strategies to optimize global matchmaking. Consider leveraging Roblox’s own services for matchmaking to distribute the load efficiently. Utilize features like game universes and server hopping to manage player distribution among different game servers. Optimize your game’s code to reduce unnecessary network requests and prioritize essential communication. Experimenting with different approaches and monitoring performance within Roblox’s platform-specific capabilities will be essential.