Global Shadows in certain areas

I am wondering if it is possible to enable global shadows in a certain area. So when a player walks into the designated area, global shadows enable on the players client.

I’m no scripter, but I tried this:

script.Parent.Touched:Connect(function(part)
Lighting.GlobalShadows = true

it didn’t work

Turn on globalshadows generally and put all the parts you don’t want to have shadows into a folder named NoShadows and remove shadows on them

Yeah I’ll probably do that. Thanks.