GlobalDatastores ListKeysAsync() Broken?

Hello, i’m pretty new to this forum all i was doing in the past was reading the posts of others but now i encountered a problem that i’ve been trying to fix since a long time.

Basically, i’m making a Truth or Dare game where the player have to choose between truth or dare and there is an announcement textlabel that display what is the server currently doing and there is a part where it says “Choosing a random Question from " … amount_of_questions (in the datastore) … " Questions.”

THE PROBLEM :

it says there is 13 questions even tho i added only like 3-4 questions.

MY CODE :

if response == "Truth" then
local pages = Questions:ListKeysAsync(nil, 100)
local counter = 0
while true do
	for _, key in pairs(pages:GetCurrentPage()) do
		counter += 1
		warn(key.KeyName)
	end
	if pages.IsFinished then
		break	-- Exit loop if we've looped over all pages
	end
	-- Get new page (same API limit as calling 'ListKeysAsync')
	pages:AdvanceToNextPageAsync()
end

Announce:FireAllClients("Picking a Random Question from "..counter.." Questions.")
	
wait(3)
	
local randomIndex = math.random(1, counter)

local success5, errormsg5 = nil, nil 
local attempt5 = 1 -- how many attemps

repeat -- attempt to get data
	success5, entity = pcall(function()
		return Questions:GetAsync(randomIndex)
	end)
	attempt5 += 1
	if not success5 then
		warn(entity)
		task.wait(3)
	end
until success5 or attempt5 == 5

warn(entity)

if checkifplayer(choosen_player) == true then
	questionning = true
	Announce:FireAllClients(choosen_player.Name .. "... " .. tostring(entity))
	ServerMessage:FireAllClients(choosen_player.Name .. "... " .. tostring(entity))
	for i=-70, 0 do
		Announce:FireAllClients(choosen_player.Name .. "... " .. tostring(entity) .. "(".. math.abs(i) .. ")")
		
		if checkifplayer(choosen_player) == false or responded then	questionning = false break end
		wait(1)
	end
	
	if checkifplayer(choosen_player) and responded ~= false then
		wait(1)
		Announce:FireAllClients(choosen_player.Name.." Responded : ".. responded)
		ServerMessage:FireAllClients(choosen_player.Name.." Responded : ".. responded)
		
		-- feature to make players vote if they should give him gems
		wait(8)
	end
else
	intialize()
	break
end

Damn no one helped.

uhmmm rip i guess ?